The Australian Research Centre for Interactive and Virtual Environments (IVE) is excited to announce the launch of the 2025 Virtual Intern Program (VIP)! This program has enabled interns from around the world to work on a number of exciting AR/VR projects while remaining in their home state or country.

Internships are available for either 3 or 6 months and will be conducted on a range of different projects related to AR/VR and IVE research such as:

  • Using AR and VR for remote collaboration
  • Measuring emotion from EEG and physiological sensing
  • Exploring how sharing gesture and gaze cues improves collaboration
  • Developing haptic systems for Augmented Reality
  • Developing AR/VR experiences that respond to emotional state
  • Using computer vision to capture and share a person’s surroundings
  • Developing AR experiences for museums and art galleries
  • Using AR/VR for education and training
  • And much more..

We are looking for current undergraduate or postgraduate university students interested in these areas, who have the skills to make a meaningful contribution to these projects.

As a VIP intern you will work closely with IVE staff and postgraduate students, having weekly meetings, sharing code, analysing data, working on research papers and providing input into user studies. The expectation is that you would be able to commit at least 10 hours a week to the project, or more if possible.

The VIP is an unpaid internship, but provides the following benefits:

  • Working closely with IVE staff and PhD students
  • Access to IVE hardware and software
  • Co-authorship on one or more submitted academic publications
  • Assistance with application to future postgraduate study with IVE (if desired)
  • Letter of recommendation for application for future employment and study
  • IVE certificate of completion

In some cases, the internship work can count towards course or thesis credits at your home institution, and we would be happy to support ongoing collaboration after the internship ends.

The 2024 VIP Cohort had the following to say about their experience:

  • "It was an amazing experience collaborating with top professors in the fields of VR and AR".
  • "During my Virtual Internship I had the opportunity to dive into a unique blend of research, innovation, and cross-disciplinary collaboration. My main task was contributing to a detailed literature review, which will be included in future publications. This experience allowed me to explore how VR and AR can enhance mobility and creativity in dance, helping me appreciate the powerful intersection of art and technology".
  • "This internship wasn't just about technical learning; it had a meaningful purpose. Being part of such an innovative, purpose-driven project strengthened my skills in research, collaborative problem-solving, and proposing practical applications of AI in creative contexts".
  • "Overall, I had a positive experience working on these two projects. I was able to deepen my knowledge of the subjects I worked on, expand my professional network, and enhance my CV with two additional publications".

If this sounds like an opportunity not to be missed, then please scroll down to find this year's projects, and complete an application!

For any questions, please email IVECentre@unisa.edu.au 

2025 Virtual Internship Projects

  • Developing a Visualisation Tool to assess urban viewsheds minus-thick plus-thick

    This project involves assessing built environments, particularly in urban centres or in city centres to determine what urban vistas are important to protect and the future appearance of a skyline. It is envisaged that the tool could also consider solar access in terms of how it affects existing development, green spaces and existing roof top solar systems. The project would be in several stages: the first stage would be a literature review to determine important principles and concepts associated with views and visual amenity to be protected in the city; the second stage would then be to determine what the Tool would do in terms of its purpose, design principles, capabilities and features; the third stage would be to develop the tool itself (whether that be in an Augmented Reality format or map overlay outputs); and the final stage would be a case study demonstrating application of the tool. The case study would most likely be of Adelaide's city centre but it could also include another Australian capital city. The project would recommend planning policies for protecting urban view sheds, based on the research findings in applying the Tool.

    Project Duration: 6 months

    Student Skills and Background Essential A qualification in either Architecture, or Urban Planning or computer science or built environment undergraduate degree is essential . A person may also be enrolled in a postgraduate coursework degree in any of these fields. Skills in GIS mapping and/or visualisation technologies and/or a relevant computer science background would be useful in undertaking this project.
    Desirable  A keen interest in the built environment particularly with regard to urban planning and urban design is desirable.
    Expected Deliverables

    A Visualisation Tool that has been applied to a case study, such as Adelaide's City Centre. Developing planning guidelines for visualising and protecting urban view sheds, particularly with regard to idealised skyline profiles and important axial urban vistas. The ideal outcome would be the preparation of an academic publication output such as a Paper for a Journal or conference.

    Important Information The project can be undertaken remotely, however, some familiarity with Australian cities and planning systems for the chosen case study would be desirable. Most data sets for South Australia managed by the Government of South Australia are open access and AURIN provides access to open access data resources Australia wide.
    Project Lead Andrew Allan, Building and Urban Informatics
  • VR Immersive Design & Performance Optimization Tool minus-thick plus-thick

    Industrialised Construction (IC) integrates intelligent manufacturing, automation, and prefabrication techniques to streamline the design, production, transportation, and assembly of building components. By leveraging offsite construction, modular systems, and pre-assembly methods, IC offers a transformative approach to addressing housing shortages by delivering high-quality, cost-effective, and energy-efficient homes at an accelerated pace.
    This project aims to explore and optimise IC methodologies to enhance housing affordability and sustainability in Australia. The intern will conduct a literature review on global best practices in IC and analyse cost-effectiveness, efficiency, and environmental performance of various IC systems. Using parametric design, Building Information Modeling (BIM), and performance simulation tools, they will develop a framework for optimising IC workflows, identifying the most viable strategies for rapid, scalable, and sustainable housing solutions.
    Collaboration with architects, engineers, and industry experts will ensure that the proposed solutions align with real-world construction challenges and policy frameworks.

    Project Duration: 6 months

    Student Skills and Background Essential Understanding of offsite construction, modular design, and prefabrication techniques.
    Desirable (1) Background in architecture, construction engineering, or computational design; (2) Experience with industrial automation, digital fabrication, or robotics in construction; (3) Knowledge of supply chain management and life-cycle assessment for IC systems; (4) Experience with BIM software (Revit, Inventor, BIM360, or ArchiCAD) and parametric design tools (Grasshopper, Dynamo); (5) Ability to conduct data analysis and system optimisation; (6) Familiarity with VR hardware (Meta Quest or similar).
    Expected Deliverables (1) Literature review on global best practices in IC and their application to the Australian housing sector; (2) Development of an optimisation framework for cost-effective IC workflows; (3) Simulation-based analysis of different IC methods for affordability, efficiency, and sustainability performance; (4) Industry engagement through interviews and feedback from architects, builders, and policymakers; (5) Potential publication in a construction technology, sustainability, or building science journal/ conference.
    Important Information This project is ideal for those passionate about construction innovation, sustainability, and digital design technologies, offering an opportunity to contribute to the future of industrialised, high-performance housing solutions.
    Project Lead Medhi Amirkhani, Building and Urban Informatics
  • Optimising Industrialised Construction for Sustainable and Affordable Housing minus-thick plus-thick

    This project aims to develop an innovative Virtual Reality (VR) tool that enables users to fully immerse themselves in a building design environment, make real-time modifications, and instantly visualize the impact on key building performance metrics, particularly thermal comfort, lighting quality, and acoustics. The intern will prototype an interactive VR design interface using platforms such as Unity, Unreal Engine, or ShapesXR, alongside design and analysis tools like Rhino + Grasshopper + Honeybee or SketchUp + Sefaira. This tool will facilitate real-time design modifications and performance analysis within an immersive VR environment.
    Collaboration with architects, building scientists, and UI/UX designers will be key to refining the tool's functionality, ensuring seamless integration of design adjustments with real-time environmental feedback, and optimizing usability for design professionals.

    Project Duration: 6 months

    Student Skills and Background Essential Proficiency in VR development tools (Unity, Unreal Engine, or similar) and coding; and/ or (2) Proficiency in parametric design (Rhino + Grasshopper, Revit, ArchiCAD, or SketchUp) and building performance analysis tools (Honeybee, Sefaira).
    Desirable (1) Background in architecture, environmental design, or computational simulation; (2) Understanding of building performance concepts (thermal comfort, lighting, acoustics); (3) Experience with real-time rendering engines and human-computer interaction (HCI) principles.
    Expected Deliverables (1) Development of an interactive VR interface prototype that integrates real-time indoor comfort simulations for immersive design and feedback; (2) User testing and feedback sessions with architects and building professionals to refine usability; (3) Literature review on VR applications in architectural design and building performance analysis; (4) Potential publication in a human-computer interaction (HCI), architecture, or building science journal/ conference.
    Important Information This project is ideal for those passionate about VR technology, interactive design, and sustainable built environments, offering an opportunity to contribute to cutting-edge innovation in immersive architectural visualization and performance analysis.
    Project Lead Mehdi Amirkhani, Building and Urban Informatics
  • VR Structural Analysis: Interactive Learning for Construction Management minus-thick plus-thick

    Industrialised Construction (IC) integrates intelligent manufacturing, automation, and prefabrication techniques to streamline the design, production, transportation, and assembly of building components. By leveraging offsite construction, modular systems, and pre-assembly methods, IC offers a transformative approach to addressing housing shortages by delivering high-quality, cost-effective, and energy-efficient homes at an accelerated pace.
    This project aims to explore and optimise IC methodologies to enhance housing affordability and sustainability in Australia. The intern will conduct a literature review on global best practices in IC and analyse cost-effectiveness, efficiency, and environmental performance of various IC systems. Using parametric design, Building Information Modeling (BIM), and performance simulation tools, they will develop a framework for optimising IC workflows, identifying the most viable strategies for rapid, scalable, and sustainable housing solutions.
    Collaboration with architects, engineers, and industry experts will ensure that the proposed solutions align with real-world construction challenges and policy frameworks.

    Project Duration: 6 months

    Student Skills and Background Essential technical skills in developing VR applications, preferably mobile application; UX and creative skills.
    Desirable  
    Expected Deliverables

    1. Develop an interactive VR environment for students to learn about the structure elements and connections in the real-world building. 2. The 360-degree based VR application provides explanation and demonstration of the load transferring system vertically from ceiling to footing; and horizontally on the wind/earthquake load etc‚Ķ(by digitally highlighting the elements and adding some signs to show the load transferring direction). 

    Important Information This will be embedded in the online course.
    Project Lead Rhoda Abadia, Building and Urban Informatics
  • Extending the current VR Models to Demonstrate Roof Covering and Timber Wall Framing Structures minus-thick plus-thick

    To address the challenge of insufficient analytical and mathematical skills among students in understanding and visualising 3D structures from 2D drawings, the integration of immersive learning technologies has become a key focus in teaching and learning construction management in online learning environments. Therefore, in collaboration with relevant experts, two VR models will be developed for roof and wall construction. A similar application has been created previously, and we would like to improve this version and extend its capabilities to include a better user experience.

    Project Duration: 3 months

    Student Skills and Background Essential Experience in unity, mobile VR applications, design and UX.
    Desirable  
    Expected Deliverables 1. VR model facilitates the demonstration of roof covering arrangements by providing a 3D visualisation of the roof.
    2.VR model will display the 3D view of the studs and arrangement of other elements of the wall, allowing students to visualise 3D structure from the 2D drawing.
    3. Allow students to change the dimensions of the 2D drawing (using the given set of dimensions of the elements and sizes of the openings) and generate the relevant 3D model of the wall frame.
    Important Information Mobile is essential to allow access to students who don't have access to the VR equipment.
    Project Lead Rhoda Abadia, Building and Urban Informatics
  • Virtual Lab Simulation for Laboratory-Based activities minus-thick plus-thick

    The aim of this project is to create a complete interactive Fluid Mechanics laboratory experiment in augmented reality. The initial 360-degree virtual walkthrough exists. Further work will be done based on this virtual tour. The next step is to convert this into a functional VR-based laboratory activity (Virtual experiment). This includes creating the scenario of the lab instrument and making it an interactive activity (virtual experiment) so that students can interact with the virtual instrument through a web-based platform (or any other suitable platform) to simulate the experiment. A set of real data from the real experiment will be provided to link with this virtual experiment, allowing students to record and work on the data as if it were done in a real-life laboratory experiment. This laboratory physically exists at UniSA Mawson Lakes campus.

    Project Duration: 3 months

    Student Skills and Background Essential Experience in virtual interactive tool (e.g., 3D Vista, unity); UX and visual design.
    Desirable  
    Expected Deliverables

    An virtual interactive environment that simulates the laboratory experiments.

    Important Information This will be used online. Scalability and access to students outside of the university is crucial.
    Project Lead Rhoda Abadia, Building and Urban Informatics
  • Optimizing a Virtual Reality Education Tool for Staff Training in Dementia Care minus-thick plus-thick

    This project explores how Virtual Reality could be used to help train staff working with dementia patients in a care facility, especially in improving staff empathy ability. The intern will conduct scenario design. They will also use Maya, ShapesXR, or Unity to produce some concept interactive VR scenarios as demons. They will participate in remote meetings to get feedback.

    This project aims to design VR virtual scenarios as a part of the VR training tool to show daily care activities to improve caregivers' empathy and learn care knowledge more efficiently by allowing them to better understand the symptoms and behaviors of people with dementia by incorporating VR interactive elements and user experience design components.

    Project Duration: 3 months

    Student Skills and Background Essential Experience with Unity, ShapesXR, or similar design tools.
    Desirable Design background, familiar with user experience design.
    Expected Deliverables

    Several concept designs such as some simulate virtual care scenarios. Publication in a design conference/journal.

    Project Lead Yan Wang, Design for Health and Wellbeing
  • XR and Tangible Interfaces for Emotion Assistance minus-thick plus-thick

    This project explores how Extended Reality (XR) and tangible interfaces can assist with emotion regulation and support.
    The intern will conduct background research on previous studies and projects that integrate XR technologies and tangible interfaces (e.g., haptic feedback, physical interactive objects) for emotional wellbeing. They will organise and manage the literature review process, employing qualitative data analysis methods to identify key themes and synthesise findings. Additionally, the intern will engage in idea generation and sketching to visualise potential design concepts for future developments.

    Project Duration: 6 months

    Student Skills and Background Essential Proficiency with EndNote, Covidence, PRISMA, and qualitative analysis software (e.g., NVivo, ATLAS.ti).
    Desirable Experience in content analysis and thematic coding.
    Expected Deliverables A scoping review of relevant literature;  Several design concepts for an emotion-assisting XR system with tangible interfaces; A journal or conference paper (Scoping Review Paper).
    Important Information Remote meetings will be required for review, discussion, and feedback.
    Project Lead Ghazaleh Sepahpour, Design for Health and Wellbeing
  • AI-Generated Personas in Qualitative Research minus-thick plus-thick

    This study examines the use of AI-generated personas in qualitative research data collection. The project involves interacting with AI personas and analysing the data using a predefined protocol. It also includes statistical analysis, creation of result graphs, and contribution to writing the research paper based on the findings.

    Project Duration: 6 months

    Student Skills and Background Essential Experience with qualitative research techniques (e.g., interview).
    Desirable Experience with coding qualitative data (including deductive coding) and content analysis.
    Expected Deliverables Insights into the potential future applications of AI in qualitative research methods; A research paper documenting the methodology, data analysis process, findings, and implications; Publication of the research paper in a journal or as a conference paper (with presentation at the conference if applicable). 
    Important Information Remote meetings will be required for review, discussion, and feedback.
    Project Leads Ghazaleh Sepahpour, Design for Health and Wellbeing
  • Physicalising healthcare data for public understanding minus-thick plus-thick

    Data physicalization is the process of transforming data into physical, tangible objects or structures to help people explore, understand, and interact with information in new ways. Instead of traditional digital or visual representations like charts or graphs, data physicalization uses physical materials to encode data, making it possible to perceive information through touch, movement, and spatial interaction. This is a new area of research and we are looking for new and imaginative data physicalisation ideas that help share and communicate healthcare data with the general public.

    Project Duration: 6 months

    Student Skills and Background Essential 3d modelling, 3d printing skills, data analytic skills, information visualisation.
    Desirable  
    Expected Deliverables Experimental prototype designs that demonstrate creative ways of visualising/physicalising data for public understanding.
    Important Information An interest / experience in healthcare would be good - happy for people to work in small teams too.
    Project Lead Ian Gwilt, Design for Health and Wellbeing
  • Lowcost Prototyping for XR minus-thick plus-thick

    Lowcost prototpying tool survey and case study for AR/VR ideation (design prototyping).

    Project Duration: 3 months

    Student Skills and Background Essential Interest in XR (VR AR MR).
    Desirable Figma, low-cost/free software would be preferable
    Expected Deliverables Case study of worked examples in Figma and workflow; potential co-authored paper or presentation.
    Project Lead Erik Champion, Playful Cultures Lab
  • Data visualization in Human-aware smart grid control room. minus-thick plus-thick

    This project aims to analyze and evaluate existing data used in smart grid control rooms. Processing massive amounts of data with existing data visualization solutions includes complexity related to network representation in space and time. By identifying current limitations, especially in predicting human behavior, the project will suggest improvements to enhance data interpretation and decision-making processes. The ultimate goal is to create more efficient and user-friendly data visualizations to improve operational efficiency in smart grid control environments.

    Project Duration: 6 months

    Student Skills and Background Essential Data visualisation experience; immersive analytics knowledge.
    Desirable Understanding of energy grids preferable.
    Expected Deliverables

    Design proposals for visualisation methods to improve energy grid behaviours.

    Important Information The project can be undertaken remotely, however, some familiarity with Australian cities and planning systems for the chosen case study would be desirable. Most data sets for South Australia managed by the Government of South Australia are open access and AURIN provides access to open access data resources Australia wide.
    Project Lead Andrew Cunningham, Wearable Computing Lab
  • Walking through Paper Graphs minus-thick plus-thick

    This project will involve developing a web tool to explore the relationships between authors using the Elsevier/Scopus/Google Scholar API.

    Project Duration: 6 months

    Student Skills and Background Essential Web development.
    Desirable  
    Expected Deliverables

    Working prototype allowing the user to enter a list of authors and select various metrics of interest, and view the results based on the publications from those authors

    Project Lead James Walsh, Wearable Computing Lab
  • AR Vision LLM minus-thick plus-thick

    This project explores how Vision Large Language Models can enhance AR and user interaction. The intern will research Vision LLMs and AR, develop and train Vision LLMs in Python, and deploy them on AR/VR devices to provide users with AI-generated visual cues.

    Project Duration: 6 months

    Student Skills and Background Essential Applicants should be familiar with Python and Unity with a strong drive to explore this field.
    Desirable  
    Expected Deliverables

    Working prototype allowing the user to enter a list of authors and select various metrics of interest, and view the results based on the publications from those authors.

    Project Lead Chenkai Zhang, Wearable Computing Lab
  • Become a Building: Exploring Embodiment to Transform Architectural Designs minus-thick plus-thick

    The project will examine mapping gestural (hand movements) and other modalities to transform and manipulate architectural geometries. The project aims to use software such as OpenCV and the Unity game engine to map, track and alter visual parameters of a building's form based on a user's body movements to compare to traditional input methods (i.e. sketching or 3D modelling designs). For example, waving could twist the building's geometry and clapping could condense the building's shape. The project will start by investigating the manipulation of basic 3d shapes (boxes and spheres) before moving on to more complex shapes (i.e. building facades and interiors).

    Project Duration: 6 months

    Student Skills and Background Essential Basic Unity game engine and OpenCV experience are ideal for the project. 
    Desirable Experience using Grasshopper and Rhino is ideal but not essential.
    Expected Deliverables

    WAn early design space of gestures exploring building geometry manipulation and some proof-of-concept demonstrations using OpenCV, Unity, or similar frameworks.

    Project Lead Adam Drogemuller, Wearable Computing Lab
  • Heated Physicalisations: Exploring Hot and Cold as a Tactile Variable for Data Physicalisation minus-thick plus-thick

    The project will investigate using temperature as a variable to encode data. We envisage that temperature can be perceived actively (i.e. via a dynamic temperature control device) or passively via perception (i.e. in a static representation, such as colour, materiality, and texture). The project seeks to use 3D printing and electronics to simulate temperature effects as a meaningful way to encode data. For example, temperature could be used to map mood on a geological map. The research seeks to determine if temperature can be used to map discrete and/or continuous data to increase engagement and comprehension of datasets compared to traditional data visualisation. The project will start by investigating different datasets and their applicability towards temperature. Prototypes and demonstrations will then be developed via CAD software (i.e. Blender, Fusion 360). The final product will have the opportunity to be showcased during IVE events and UniSA Open Day and potentially as an installation for the Museum of Discovery (MOD).

    Project Duration: 6 months

    Student Skills and Background Essential We are looking for creatively-minded individuals interested in data physicalisation and industrial design.
    Desirable Knowledge of 3D modelling packages and computer-aided design (CAD) software such as Fusion 360 or Blender are ideal but not essential. 3D-printing experience is also desired but also not necessary.
    Expected Deliverables

    Prototypes and demonstrations showcasing temperature as a variable for encoding Data Physicalisation.

    Project Lead Adam Drogemuller, Xiaojiao Du, Wearable Computing Lab
  • Conversational Analysis for Collaborative Augmented Reality minus-thick plus-thick

    Conversational analysis is one technique used for evaluating collaborative Augmented Reality (AR) systems. The goal of the project is to complete a detailed conversation analysis of audio recordings and machine-produced transcripts from a collaborative AR experiment (This part uses AI, Artificial Intelligence, using machine learning). The transcripts require some tidying up, including speakers to be correctly identified and timestamps of all spoken words, including any overlapping speech. The conversational analysis involves identifying the types of sentences and phrases used. This information will be used to generate statistics about the conversational analysis.

    Project Duration: 3-6 months (This can be adjusted based on project scope and student availability).

    Student Skills and Background Essential Python, Jupyter Notebooks.
    Desirable  
    Expected Deliverables

    Summary, Publication in a conference / journal.

    Project Lead - Louise Lawrence, Empathic Computing Lab 

     

    For more opportunities in the Empathic Computing Lab, based out of the University of Auckland, please click on this Link.

Contact Information

For more information, please contact Rongrong Yu.

If you are interested in a virtual internship, please complete the online application form.

Applications for the 2025 intake will close on Friday, March 14th, 2025.

Application form

Due to a high level of interest in these internships, applicants are advised to include comprehensive details in their cover letters. This will assist the selection panel in the evaluation process.

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