26 June 2024

Journal articles

 

Dooley, K., Aquilia, P., Berry, M., Frankham, B., Hart, P., & Verdon, J. (2024). Exploring the continuing effects of COVID-19 on tertiary screen production education in Australia. Media Practice and Education, 1–18.
https://doi.org/10.1080/25741136.2024.2358269

Dooley, K. (2023). Conceptualizing and developing narrative-based virtual reality experiences: A review of disciplinary frameworks and approaches to research. Journal of Screenwriting, 14(3), 229-249.

Duruz, J., & Manganas, N. (2023). Introduction to Sticky Memories: The Emotional Landscape of Food Special Issue. PORTAL: Journal of Multidisciplinary International Studies, 19.

Luckman, S. and Taylor, S. (2024), ‘‘There’s a lot of luck involved’: Sustaining hope labour amid workplace inequality and precarity as a creative worker’, Cuadernos de Relaciones Laborales (special edition on ‘New jobs and new work identities’), 42(1): 59-72.

Luckman, S. (2023). Making bodies, craft skills and the legacies of policy ‘blokeism’. Continuum, 37(5), 595-607.

Stubbs, B. (2024). Augmented Reality [AR] Storytelling for the Galleries, Libraries, Archives, and Museums [GLAM] Sector: A Case Study with the South Australian Museum Fire Exhibit and Megafauna Displays. In Data Curation and Information Systems Design from Australasia: Implications for Cataloguing of Vernacular Knowledge in Galleries, Libraries, Archives, and Museums (Vol. 54, pp. 251-267). Emerald Publishing Limited.

Viljoen, J-M. 2024. Being (in)formed by indigenous voices: First steps to using graphic narratives to decolonise speculative fiction. In Image & Text, special issue on Decolonising Speculative Fiction, 37 2023. pp. 1-22.

Strong, C., & Whiting, S. (2024). “Before They Come and Pull the Place Apart” 1: Venue Loss and Heritage Value in Melbourne's Music Scenes. In Interrogating Popular Music and the City (pp. 163-179). Routledge.

Tooley, J. (2024). Spatial influences on first impressions: a case study on how stranger behavior is judged in urban transitional spaces. Cogent Social Sciences, 10(1).
https://www.tandfonline.com/doi/full/10.1080/23311886.2024.2354968

Book chapters

Dooley, K. (2024). A Case Study of VR Story Development: Fire Escape (2019). In Dooley, K & Munt, A (Eds). Screenwriting for Virtual Reality: Story, Space and Experience (pp. 1-26). Cham: Springer International Publishing.

Dooley, K. (2024). Writing as Design: The Future of Houses, a Transformative Single-Player VR Experience. In Dooley, K & Munt, A (Eds). Screenwriting for Virtual Reality: Story, Space and Experience (pp. 1-26). Cham: Springer International Publishing.

Dooley, K., & Munt, A. (2024). Screenwriting for Virtual Reality: Future Directions. In Dooley, K & Munt, A (Eds). Screenwriting for Virtual Reality: Story, Space and Experience (pp. 1-26). Cham: Springer International Publishing.
https://www.routledge.com/Interrogating-Popular-Music-and-the-City/Homan-Strong-OHanlon-Tebbutt/p/book/9781032291321

Felton, E. The creative city in Australia: Where are we now? In Routledge Companion to Creativity and the Built Environment (pp. 473-480). Routledge.
https://www.routledge.com/Routledge-Companion-to-Creativity-and-the-Built-Environment/Miao-Yigitcanlar/p/book/9781032274461

Luckman, S. (2024). Craft Communities: Continuity and discontinuity across time and place. In S. L. a. N. Thomas (Ed.), Craft Communities (pp. 1-10). London, New York, Oxford, New Dehli and Sydney: Bloomsbury Visual Arts.

Strong, C., & Whiting, S. (2024). “Before They Come and Pull the Place Apart” 1: Venue Loss and Heritage Value in Melbourne's Music Scenes. In Interrogating Popular Music and the City (pp. 163-179). Routledge.