The Studio for Complex Human Environment Design (SCHED) is a design research studio that strives to improve the human experience in complex manufactured environments.
SCHED continuously evolves its cutting-edge design methodology and extensive knowledge of complex environments to support human life and human work− world-class people in world-class systems.
Developed in collaboration with the Australian Government’s lead science and technology agency, the Defence Science Technology Group, SCHED uses human-centred design methods to improve habitability on board Australia's future submarines.
SCHED works with a range of University research groups with expertise in biomechanics, psychology (Behaviour-Brain-Body-Research Centre), and the Australian Research Centre for Interactive and Virtual Environments to develop integrated solutions that address the technical, physiological and psychological requirements.
The outcome of the design process is a grounded, practical, user-focused design proposal which is supported with physical prototypes, virtual reality, fly throughs, and functional artefacts. This includes documentation of the process providing the evidence-base for the design including literature reviews and reports of the user engagement workshops and outcomes.
SCHED have worked closely with defence industries including DST, Lockheed Martin Australia, Naval Group Australia, and SAAB Australia. They have also worked closely with the Royal Australian Navy to understand what life is like for submariners, and have developed a rich and deep understanding of what it is like to live in these isolated and confined environments.
SCHED utilises the ‘Double Diamond” design thinking process for their human centred design approach. This two-factored approach enables effective design and implementation of solutions for complex environments. This approach develops usable environments and design systems by focusing on the users’ needs and requirements, as well as considering the technical constraints of the environment. This is achieved by applying a wide range of user focused qualitative design methods in conjunction with knowledge of human factors/ergonomics and usability.
The first ‘diamond’ describes the research processes including engagement with users to understand the physical, work, organisational and technical context, as well as their tasks and goals. Physical prototyping is an important part of this process, as it is used to define ergonomic and hardware hard points, as well as engagement with stakeholders.
The second ‘diamond’ describes the development process. This includes the use of models and virtual reality to aid the development of the design through an iterative process of developing designs and engaging with users for feedback and input into design development.
SCHED uses a range of methods, tools and skills to investigate and understand end-user needs and requirements, ensuring that the design output provides usable and effective design solutions.
These include:
The interiors of Australia’s future submarines are being crafted, not in the dockyards where you may expect, but in an anonymous building in the UniSA labyrinth between Adelaide’s Hindley Street and North Terrace.
Here, the structure and design that will define how our sailors work, eat and sleep, even how they shower or read a book, is being tested and analysed in full-scale, detailed cardboard models.
It is one of the few human-centred industrial design approachs specific to the shipbuilding industry in the world.
Profile of SCHED written by Bill Condie
Figure 1 - Concept for a sleeping berth for a submarine based on anthropometry, sleep psychology and physiology and user engagement.
Figure 2 - The Design Double Diamond
Figure 3 - The Digital Human Mannequins made by SCHED for the Anthropometric Survey of the Royal Australian Navy (ASRAN)
Figure 4 - The Digital Human Mannequins with reach envelopes being used to evaluate the arrangement of sleeping berth storage.
Figure 5 - A full sized carboard mockup of a submarine galley for design development, ergonomics evaluation and user feedback
Figure 6 - A Computer model of a submarine galley.
Figure 7 - Using VR to evaluate a captain's chair in a control room.
Figure 8 - An outcome of a user workshop to understand the issues and challenges of access and use of heads, showers and wash basins on a submarine.
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