Merging design and healthcare in order to help tackle major health issues

Design Research for Health and Wellbeing (DRHW) is home to a cross-disciplinary network of researchers, creative practitioners, healthcare workers, and service users.

An emphasis on design and design research in healthcare projects allows for the development and prototyping of objects, environments, systems and services. DRHW responds to the need for design thinking, using creative practice-based research methods to help care providers and care users better understand and communicate the lived experience of health care.

The creative practice-based research across diverse disciplines responds to a range of health issues like non-communicable disease management, preventative care, antibiotic resistance, and ageing communities.

Discover how IVE is addressing health care issues using virtual reality, interactive technologies, and co-design

Our research uses state-of-the-art emerging technologies to improve the functionality of medical tools and reveal previously hidden information, working with the people that use these technologies and data to develop more effective solutions.

UniSA Video

The Design Clinic

The Design Clinic is an interdisciplinary group that brings UniSA researchers, students and industry together to focus upon effective co-design in healthcare.

Working with a range of end-users - people with the lived experience of healthcare - The Design Clinic can capture ideas and designs for new products, systems and services vital to the health and wellbeing sectors. Our industry partners include hospitals, care villages, local government, design and architectural firms.

If you would like to work with us, or have an idea, please contact us at: or follow us on Instagram.

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LEGO® Serious Play®

Lego® Serious Play® is a technique that was developed in 1996 by Bart Victor, Johan Roos (International Institute for Management Development, Switzerland) and Kjeld Kirt Kristiansen (CEO, LEGO® Group) as a way of facilitating high-level strategic planning sessions. It has since been used around the world by companies including Google, Mastercard, Samsung, Qantas and Lion.

At its core, LEGO® Serious Play® is a tool for thinking better, and for having better conversations. LEGO® Serious Play® uses abstraction to disrupt power hierarchies and allow everybody to meaningfully contribute to collaborative processes. It doesn’t matter if you’re the world’s best architect or someone who has never used their hands to build anything, the intuitiveness of LEGO® levels the playing field and gives everybody the chance to explore ideas and express themselves through the pieces they assemble.

LEGO® Serious Play® can be applied to almost any challenge, but is an ideal facilitation option where:

  • You are working with people with different levels of power or different backgrounds
  • You need to facilitate difficult or complex conversations
  • You are seeking to better understand an issue
  • The answers you are seeking are not immediately obvious and require collaboration between a variety of stakeholders
  • You are working with between four and 50 people and have a minimum of two hours.

We can work with you to co-design a LEGO® Serious Play® session, and help you unlock the benefits of this powerful collaborative tool. 

Lego Serious Play - Lego men on a Lego board

Enterprising Research Talk: Designing Health

There is a growing trend of collaborative healthcare projects that involve designers working with care providers to help create better services, products, and experiences for patients. In this Enterprising Research Talk, Professor Ian Gwilt discusses the role that design and new technologies such as augmented reality can play within a broader societal context of people’s health and wellbeing.

> Watch video on YouTube 

UniSA Video

Design for Health and Wellbeing Members


Academic Staff

Affiliate Members

Postgraduate Students

  • Jia Qi Chua
  • Nikou Javadi
  • Lorraine Marchioro
  • Darren Talijaard
  • Rui Zhang